
They are one of the best units in the game and will keep you alive while you figure out which strategy works best for your gameplay style. They have great ranged damage, which means you can field fewer artillery units and they are also extremely dangerous in melee range. The Steam Tanks are expensive but hard to kill. The Demi Griff knights and Luminark of Hysh are both fantastic units, but they are also situational, expensive, and easily killed if a mistake is made.

Build towards the Steam Tank as quickly as you can. To streamline this, I would suggest basic unit and artillery to start. Moreover, due to their building trees, it can be tough to create all of the units you want in the same region, making it more difficult to manage production in your empire. When you first start playing the game, you probably don’t know what kind of combat you’ll want to favor. The Empire is by far the most balanced class which, oddly enough, makes them more difficult to start with. Do this for units you can create in one or two rounds, which is often more than enough time. This means dismissing lesser units after large battles and recruiting new ones when you need them again. In the same vein, you should limit the size of your army when not at war. The added troops also help keep your military cost down as you don’t need a standing army in the area for defense. This delay gives you time to move your armies to respond. Defensive structures do more than add extra troops to the city garrison they create a barrier that often keeps them from being overrun immediately. It never hurts to have more growth, and these buildings should be built in every non-capital city.įor all non-Chaos factions, build defensive structures in the settlements facing your enemy, especially those to the north. The only exceptions to this rule are buildings for population or income growth. For example, if a structure has tier 4 or 5 upgrades, you should only build them in your capital because constructing those anywhere else will cause you to miss out on the final units or bonuses. No matter which faction you choose, buildings should be constructed strategically. These apply to empire construction and army maintenance.

Some strategies are worth applying to all factions.
